okido, then the DAF 55 will be starting up, meshes for an improved chassis and cargo boxes are done. 3 box types for resp. Standard, Refrigerated and Distribution.
Beiträge von dview
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The T3 collection will expand further with emergency vehicles and of course branded Transporters. However to set my mind on something different I am wondering which should be the next side project, side since I´m still working on helicopter flight, but with little success lately, so also very curious to how hugedragonyk approached this, looking forward to see his mod released.
Which should be the first next in line if it had to be one of these three that I already have done some work on? A. Kenworth K100 4-axle flatbed combination B. Scania 143M C. DAF 55 ?
Regards, Gruss
B|ko
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It's a "Coming soon!";
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Vehicle features include:
- 22 driving variants.
- Interior.
- 3 drive modes; Normal, Patrol, Pilot.*
- Tailored drivers.
- Passenger capacity 20 (5 in game), load speed 5.
* note: Vehicles have a reduced top speed when in patrol mode.
Asset features include:
- 4 asset variants.
- Turnable front steering wheels.
- Lights on/off/emergency.
- Blink lights on/off/left/right.
- Roof sign yes/no with lighting options.
- Upto 3 tailored characters on board.
- Longitude and cross slope angles.*
- Industry capacity = 1.
- Changeable config, also after placement.
* note: Longitude and cross slope angles settings overrule steering wheels setting.
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The marshall vehicle is nearing completion.
I've made Airfield, Airport and military versions.
The driving vehicles tailored characters are included (Thanks Ingo-1111 and Loken ). For the assets I want to add them to the configuration options as well.
For the lighting; the driving versions are running n Normal mode (=as regular traffic), Patrol mode (=high viz with beacon and flash lights) or Pilot mode (the "Follow me" text is lit, "Stop" lits upon breaking and the arrows function as extra blink lights).
For the asset various choices of lighting option combinations can be set.
After that I'll need to clean all my test data from the files before making it available.
Some images;
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Great variations!
Luckily both the DAF and Renault are a bit newer than my VW T3, so I won't feel the need to match all your brands.
Though when I get to painting my transporters I'll definitely include some of the ones you feature too.


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PeterLustig I do agree here a gloss paint does look better;
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Looks quite decent, not?;
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I've checked a few more youtube videos but also here no examples of using the 4 small navigation lights on the roof, only more modern vehicles.
so maybe just a rolling/rotation for the two large ones will do...
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The old ones (like in your picture) are rolling around like a police light, newer ones (LEDs e.g.) are blinking. But only while the car is in an operation like escorting a plane or doing a runway check.
Thanks!
Rolling for lights this small is probably a bit of overkill, so flashing it will be. Would you also know if they flash simultaneous or individual?
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Does someone here know if the navigation lights on the pilot vehicle are strobe lights, blinking/flashing lights or always on?
Google doesn't seem to know (or understand
) .Thanks
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Diversity makes life interesting
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Ok, ich sehe schon: Die nächsten Werke müssen gebaut werden!!! Naschwarenfabrik, Brauerei, Limonadenhersteller,...

Actually (low on my to do list) add some industries, Water I have done. And that can be source for many other, grocery farms, beverage factories ...

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Working on a Follow-Me pilot vehicle.
The paint job already does a lot, now on to making the roof sign, depending on the match to the original I'll give it call sign V85 or other. and maybe some variation.
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Raben would be a nice and simple addition as well.
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PeterLustig yes I know what you mean. Probably it is because the crashtenders and benz are using the default metal-gloss map. Personally I don't mind too much as long as they are military, then a bit of matt finish is not improper.
Hope you see the VW T3 has a more glossy, less plastic, finish. My aim is to make both military and civil emergency vehicles for it, where the military ones will match the crashtenders but the civil ones will be more flashy.
Thanks for your feedback, it helps me much.
Gruss,
B|ko
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Nice!
Could you share the updated figures? Spares me the work
.Ingo has OK'd me using them so with your work the vehicles can be updated quite soon.
Thanks in advance.
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The update for the Benz is available, that concludes it at least for the moment.
If approved it may get an update for suited crew members.
Enjoy and post some screenshots of your usage!
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dview , would it be possible to change the "driver and codriver" out in these, or at least some of them, for fireman, medics, soldiers? I don't know if the author would allow it, but I do know they exist in the person asset 1 and 2.
More importantly, you are starting to make me rethink the era in which my current map is going to aimed for. Keep up the great work.

excellent idea. Requested approval to use them directly.At first sight it looks like it does require some tweaking, so won't be done shortly, but if approved the Benz (and other vehicle) will reappear on my to do list

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Closing the open ends on the G-class, some consistency improvements and rotation for the front wheels.
But also featuring an open top version and repaint for THW and DLRG.
Some last testing remains.