I've started painting for the garbage trucks. Yes it was a late night again
.
And as the RABA trucks look to be appreciated I branded an MAN as a ROMAN diesel, can't actually believe nobody has done that yet.
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I've started painting for the garbage trucks. Yes it was a late night again
.
And as the RABA trucks look to be appreciated I branded an MAN as a ROMAN diesel, can't actually believe nobody has done that yet.
When I woke up this morning I knew what I did wrong for the crew feature. So made apologies to my staff and corrected the instructions over lunch.
The animation is now as I wanted; a video takes too much time now, some screenshots can do;
First 8 images show the doors close animation and the truck driving of from a stop where it partly loaded.
The last 2 are for a stop where it got completely filled.
BTW; what should these be able to transport?
I'm aiming to make it compatible with the garbage from the Industry Expanded mod and DH-106's Abfallwirtschaft .
What other, modded or vanilla, cargo should be supported?
Oh my god, a dream come true! You think a solid orange would be an option?
hahaha, yes that is an option
In my opinion orange is the default colour for garbage trucks.
Testing the crew features, I'm not there yet, but I want to persons on the rear when there is any cargo loaded, but it's not full yet.
For the rotary lights that works, the crew looks like they want to clone them selves (probably to let the clone take over the work) so that needs another look and probably I'll need to send them to a behaviour training program
.
Oh yeah, garbage trucks are really rare in the game.
I heard some people wanting these. And you actually just triggered me, I can also fit it on the vanilla MAN.
Today yet another version of the DAF arrived in my model editor ![]()
Thanks Rob (x4) .
I'm not very much planning my mods, more trucks will follow but the menu has to be decided on ![]()
I'll keep it mind.
There probably won't be any, copyright.
That's a pity, it really looks nice and accurate to what I remember from seeing on buildings in eastern Europe.
it is a Coming soon: DAF F241 series Expansion II
The coming soon time for the mod flew by
it is already released;
DAF F241 series - Expansion II
Hope to see some footage of these in your sceneries, thanks to all who do, I really appreciate it!
it is a Coming soon: DAF F241 series Expansion II
It was a tough deal this time with Schwarz, but yesterday evening I finally received their order for concrete mixers. I had to throw in a few free extra's like an alloy rear wheel cover and super single front wheels, but at least I got to paint it
LOL
That said, I actually think the mod is ready, Just a last review to find (or not
) something I must have forgotten or overlooked as in the end it was almost too easy.
it should be somewhere in one of my older posts with an image from my old collection in Autodesk. I haven't yet processed it to blender, let alone to ME. But it did cross my mind as I was working on the DAF's, as a cargo feature for the Ginaf with a low bed. For now I'm including the Ginaf solo truck only with the tipper, but I'll definitely get back on that opening ![]()
PeterLustig Genau wie Jeremy_mux sagt, Der bagger komt von Rico S.
I have one that I parked since my Construction vehicles that is quite a bit bigger. But I wasn't looking forward to animating the tracks... maybe I'll ask Rico S.
Its a Coming Soon !!
DAF F241 series - Expansion I
Really hope to see some of them appear on your footage in the gallery ![]()
PS the concrete mixer and tipper will be in a separate next mod.
Thanks Rico
, I love it when we can inspire each other and so excel to the next level ![]()
Is the drum spinning?
But of course ![]()
In the driving version always, for the asset it can be switched off. And when the asset is unloading it is spinning faster and the other way round ![]()
Very nice and useful for construction sites.
Is the slide sloped? In the picture it looks almost vertical...
Yes it is, the different doors open settings for the asset range from rotating the main shoot to having both extensions used otherwise mounted on the side.
The ladder can be lowered with my common wildcard setting ![]()
Also a simple unload animation for the concrete mixer, this is only for the asset however.
Those are mods I'm, and many others with me are, very much looking forward to Rico S.
Even with some minor issues they will be greatly appreciated.
hmmm... but between doors_open and close is the loading moment. I expect you also end the doors open with a visible mesh (and if used) start the doors close with the mesh at the same position as the opening ended...
. In my case however the doors close only animates the bulk cargo, not the truck parts... I will have an eye if I see such occur though