Beiträge von Avro

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Das Team der Transport-Fever Community


    Hi all, I have successfully created a tilting Class 221 Voyager mod using the Italian FS 450 as an example. However, I have noticed that the passengers do not tilt when the train does, instead, they stay fixed in position. The FS450 also does this - is it a bug? I have tried setting the seat locator "group" to reference the "tilt item" but with no luck. Please can you tell me how to configure my model file such that the passenger models tilt with the train?

    ... it does not look comfortable! :D Many thanks in advance - there is lots to learn for Transport Fever 3 and I appreciate your help! :)

    I'm new to TF3 - but as an experienced programmer, I immediately created my own little mod :huh::saint: - um, how do I publish my own mod? Is there anything I need to be aware of?

    You can publish your own mod by opening the game, selecting Mod Hub, then "My Mods" at the top left hand side. From there, the UI will guide you. Your mod must be free of errors and less than 500mb in order to publish. You'll also need a mod.io account. :)

    Hi, I've been following the wiki to create an asset construction (.con.lua) for my Mark 2 coaches for Transport Fever 3. These are organized into 8 vehicle sets, each containing around 5-6 vehicles, each vehicle has between 1 and 10 variants. In the game, the menu renders correctly, and I am able to place the first variant of the first vehicle of the first set :

    I have created an updateFn which correctly resolves the model to be placed based on the input params. I have also written a checkEnabledScript which hides the irrelevant menus (eg vehicles which do not belong to the currently selected vehicle set, or variants which do not belong to the currently selected vehicle). However, as soon as I enable checkEnabledScript, updateFn stops working. I've debugPrinted the parameters from checkEnabledScript, and they are not updating according to the menu. For example, if I set the combo box to item 3 in the game, checkEnabledScript still says the current index is 1.


    I am wondering if this is a game bug rather than a configuration error?
    I have noticed that CheckEnabledScript runs constantly, at least every second - is that the correct behaviour?

    Files attached - Any help would be greatly appreciated!


    Many thanks,
    Avro / PS

    Hi All,

    I am creating an asset construction for my Mark 2 Coaches mod for Transport Fever 3 which will allow users to place the vehicles as assets. The Construction file is already functional with several configurable parameters, e.g. livery, incline etc. However, I would like the user to be able to set how old the vehicle is (i.e. how rusty it appears) using a slider. I'm not sure how to reflect this in the rendered model and it isn't shown on the wiki. Is this possible? If so, how can I implement this?

    Many thanks in advance!
    Avro (PlaneSimple)

    Hello I've just tried to install the Collett/Toplight GWR Coaches via the DB website. It didn't do anything. I went to it from within the TPFMM program, and the option to download it is greyed out. Any idea why?? I don't have the steam version so I can't just grab it from Steam.